Treant · CR 9
Type: Plant · Size: Huge · Grade: High (capacity 1,000 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Sentient Wood | Creature Part, Wood, Unique | High | 1,000 | Medicine or Survival 20 | heavy · 1 | Acid, Slashing | Fire |
| Wooden Claw | Trophy | Medium | 100 | Medicine or Survival 15 | medium · 1 | Acid, Slashing | Fire |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (High), DC 20.
- Resilient Hide – from Bludgeoning/Piercing
Part descriptions
Sentient Wood
Wood soaked through with nature’s magic.
Good for: wooden items and druid-attuned items (good fit), e.g. a staff of the woodlands. The item has a 25% chance to awaken with the treant’s personality.
Statblock
Treant – SRD 5.2
Huge Plant, Chaotic Good
AC 16 · HP 138 (12d12 + 60) · Speed 30 ft.
Score Save Score Save STR 23 (+6) +6 INT 12 (+1) +1 DEX 8 (−1) −1 WIS 16 (+3) +3 CON 21 (+5) +5 CHA 12 (+1) +1 Vulnerabilities Fire
Resistances Bludgeoning, Piercing
Senses Passive Perception 13
Languages Common, Druidic, Elvish, Sylvan
CR 9 (XP 5,000; PB +4)
Traits
Siege Monster. The treant deals double damage to objects and structures.
Actions
Multiattack. The treant makes two Slam attacks.
Slam. Melee Attack Roll: +10, reach 5 ft. Hit: 16 (3d6 + 6) Bludgeoning damage.
Hail of Bark. Ranged Attack Roll: +10, range 180 ft. Hit: 28 (4d10 + 6) Piercing damage.
Animate Trees (1/Day). The treant magically animates up to two trees it can see within 60 feet of itself. Each tree uses the Treant stat block, except it has Intelligence and Charisma scores of 1, it can’t speak, and it lacks this action. The tree takes its turn immediately after the treant on the same Initiative count, and it obeys the treant. A tree remains animate for 1 day or until it dies, the treant dies, or it is more than 120 feet from the treant. The tree then takes root if possible.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 217); SRD 5.1 (size) – part descriptions rewritten in our own words.