Mummy · CR 3
Type: Undead · Size: Medium · Grade: Medium (capacity 100 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Canopic Organ Jar | Trophy | Low | 10 | Investigation 10 – burial site only | light · 1 | Bludgeoning, Force, Thunder | – |
| Linen Wrapping | Creature Part, Fiber | Medium | 100 | Medicine or Survival 15 | heavy · 8 | Slashing | Acid, Fire |
| Sealed Bone | Bone, Unique | Medium | 100 | Medicine or Survival 15 | heavy · 1 | Bludgeoning, Force, Thunder | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Medium), DC 15.
- Pure Marrow – from Necrotic
Part descriptions
Sealed Bones
Yellowed bone kept from decay under layers of burial wrappings – often with ancient diseases sealed in too.
Good for: disease and curse items (minor fit).
Statblock
Mummy – SRD 5.2
Medium or small Undead, Lawful Evil
AC 11 · HP 58 (9d8 + 18) · Speed 20 ft.
Score Save Score Save STR 16 (+3) +3 INT 6 (−2) −2 DEX 8 (−1) −1 WIS 12 (+1) +3 CON 15 (+2) +2 CHA 12 (+1) +1 Vulnerabilities Fire
Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 ft.; Passive Perception 11
Languages Common plus two other languages
CR 3 (XP 700; PB +2)
Actions
Multiattack. The mummy makes two Rotting Fist attacks and uses Dreadful Glare.
Rotting Fist. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can’t regain Hit Points, its Hit Point maximum doesn’t return to normal when finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.
Dreadful Glare. Wisdom Saving Throw: DC 11, one creature the mummy can see within 60 feet. Failure: The target has the Frightened condition until the end of the mummy’s next turn. Success: The target is immune to this mummy’s Dreadful Glare for 24 hours.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 219); SRD 5.1 (size) – part descriptions rewritten in our own words.