Extra Bone
Grade: Supreme · Capacity: 10,000 MP · Gathering: Medicine DC 25 · Min. work: 40 minutes Classification: Bone, Unique Where: Found at gravesites.
Seasons
| Spring | Summer | Autumn | Winter |
|---|---|---|---|
| 🟢 plentiful | 🟢 plentiful | 🟢 plentiful | 🟢 plentiful |
Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).
Where it is found
| Environment | Search | d100 | Where |
|---|---|---|---|
| Urban | Other finds | 95-97 | Found at gravesites. |
Property
Extra bones from people born with more fingers, toes or limbs than usual. They amplify necromancy.
Good for: items that deal or resist necrotic damage, and items for necromancers (good fit).
Affinity: necrotic, undead
In this system
A portion of Extra Bone is an empty vessel that can hold 10,000 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.
Based on Nord Games – Foraging, Urban (p. 82) – text rewritten in our own words.