Blood Hawk · CR 1/8
Type: Beast · Size: Small · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
Loading tool …
Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Feather | Feather | Low | 10 | Medicine or Survival 10 | medium · 3 | Necrotic, Slashing | Acid, Fire |
| Raptor Eye | Unique | Low | 10 | Medicine or Survival 10 | light · 1 | Force | Radiant |
| Talons | Creature Part, Trophy | Low | 10 | Medicine or Survival 10 | medium · 1 | Bludgeoning, Force, Thunder | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Nerva Magna – from Keen Senses
- Instinctual Matter – from Pack Tactics
- Aerial Locomotion Structure – from Flight (wings)
Part descriptions
Raptor Eye
Golden hunting eyes that can pick out prey miles away.
Good for: a pair makes eyes of the eagle easier (minor fit).
Statblock
Blood Hawk – SRD 5.2
Small Beast, Unaligned
AC 12 · HP 7 (2d6) · Speed 10 ft., Fly 60 ft.
Score Save Score Save STR 6 (−2) −2 INT 3 (−4) −4 DEX 14 (+2) +2 WIS 14 (+2) +2 CON 10 (+0) +0 CHA 5 (−3) −3 Skills Perception +6
Senses Passive Perception 16
Languages None
CR 1/8 (XP 25; PB +2)
Traits
Pack Tactics. The hawk has Advantage on an attack roll against a creature if at least one of the hawk’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage, or 6 (1d8 + 2) Piercing damage if the target is Bloodied.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 110); SRD 5.1 (size) – part descriptions rewritten in our own words.