Bleeding Snag
Grade: High · Capacity: 1,000 MP · Gathering: Nature DC 20 · Min. work: 3 hours (Wood), 30 minutes (Pigment, Unique) Classification: Pigment, Wood, Unique Where: Found in copses (arid climate).
Parts and processing
| Part | Used as |
|---|---|
| Bark | Pigment |
| Trunk | Wood |
| Sap | Unique |
Seasons
| Spring | Summer | Autumn | Winter |
|---|---|---|---|
| 🟢 plentiful | 🟢 plentiful | 🟢 plentiful | 🟢 plentiful |
Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).
Where it is found
| Environment | Search | d100 | Where |
|---|---|---|---|
| Forsaken Realms | Wood & trees | 77-86 | Found in copses (arid climate). |
Property
Gaunt, wet, dead-looking trees that ooze black sap from weeping sores. Intelligent undead love the sweet sap – one of the few things they can still taste. The sap is used.
Good for: flammable and combustible alchemy (good fit), e.g. alchemist’s fire.
Affinity: fire, undead
In this system
A portion of Bleeding Snag is an empty vessel that can hold 1,000 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.
Based on Nord Games – Foraging, Forsaken Realms (p. 36) – text rewritten in our own words.