Adult White Dragon · CR 13
Type: Dragon · Size: Huge · Grade: Supreme (capacity 10,000 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Adult Frost Gland | Elemental (Water), Unique | High | 1,000 | Medicine or Survival 20 | light · 1 | Necrotic, Piercing, Poison | – |
| Adult White Draconic Blood | Unique | High | 1,000 | Medicine or Survival 20 | light · 1 | – | Necrotic, Poison |
| Adult White Draconic Heart | Creature Part, Unique | High | 1,000 | Medicine or Survival 20 | light · 1 | Necrotic, Piercing, Poison | – |
| Skull | Bone, Trophy | High | 1,000 | Medicine or Survival 20 | heavy · 1 | Bludgeoning, Force, Thunder | – |
| Teeth | Trophy | High | 1,000 | Medicine or Survival 20 | medium · 1 | Bludgeoning, Force, Thunder | – |
| Toe Pads | Unique | Medium | 100 | Medicine or Survival 15 | medium · 1 | Necrotic, Slashing | Acid, Fire |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Supreme), DC 25.
- Cryohide – from Cold
- Ossicle Bones – from Blindsight
- Night Eyes – from Darkvision
- Excavators – from Burrow
- Aerial Locomotion Structure – from Flight (wings)
- Aquatic Locomotion Structure – from Swim
Part descriptions
Adult Frost Gland
A throat gland under a thin skin of crackling ice; it brews the fluid behind a dragon’s breath.
Use: swallow it (action) and make a DC 14 Constitution save. Failure – you take 2d8 cold damage. Success – you breathe cold in a 30-foot cone; each creature there makes a DC 14 Constitution save, taking 5d8 cold damage on a failure or half on a success.
Good for: breath and cold items.
Adult White Draconic Blood
Pale, murky dragon blood with a faint arcane spark in it.
Use: can replace the magic ink for copying spells into a spellbook – it covers up to 50 gp of ink.
Good for: scrolls (good fit).
Adult White Draconic Heart
A almost colorless, leathery dragon heart with a dim glow – said to hold the dragon’s pride and might.
Use: eat it (action) and make a DC 14 Wisdom save. Success – you can’t be frightened for 8 hours.
Good for: items that cause or resist fear, and dragon-themed items (good fit).
Toe Pads
Rough, thick foot pads that grip even the slickest ice.
Good for: items that ignore icy difficult terrain (good fit), e.g. boots of the winterlands.
Statblock
Adult White Dragon – SRD 5.2
Huge Dragon, Chaotic Evil
AC 18 · HP 200 (16d12 + 96) · Speed 40 ft., Burrow 30 ft., Fly 80 ft., Swim 40 ft.
Score Save Score Save STR 22 (+6) +6 INT 8 (−1) −1 DEX 10 (+0) +5 WIS 12 (+1) +6 CON 22 (+6) +6 CHA 12 (+1) +1 Skills Perception +11, Stealth +5
Immunities Cold
Senses Darkvision 120 ft., Blindsight 60 ft.; Passive Perception 21
Languages Common, Draconic
CR 13 (XP 10,000, or 11,500 in lair; PB +5)
Traits
Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn’t cost it extra movement.
Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon makes three Rend attacks.
Rend. Melee Attack Roll: +11, reach 10 ft. Hit: 13 (2d6 + 6) Slashing damage plus 4 (1d8) Cold damage.
Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 19, each creature in a 60-foot Cone. Failure: 54 (12d8) Cold damage. Success: Half damage.
Legendary Actions
Freezing Burst. Constitution Saving Throw: DC 14, each creature in a 30-foot-radius Sphere centered on a point the dragon can see within 120 feet. Failure: 7 (2d6) Cold damage, and the target’s Speed is 0 until the end of the target’s next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn.
Frightful Presence. The dragon casts Fear, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 14). The dragon can’t take this action again until the start of its next turn. Level 3: Fear
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 143); SRD 5.1 (size) – part descriptions rewritten in our own words.