Giant Goat · CR 1/2
Type: Beast · Size: Large · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Horn | Creature Part, Trophy | Low | 10 | Medicine or Survival 10 | medium · 1 | Bludgeoning, Force, Thunder | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Statblock
Giant Goat – SRD 5.2
Large Beast, Unaligned
AC 11 · HP 19 (3d10 + 3) · Speed 40 ft., Climb 30 ft.
Score Save Score Save STR 17 (+3) +5 INT 3 (−4) −4 DEX 13 (+1) +1 WIS 12 (+1) +1 CON 12 (+1) +1 CHA 6 (−2) −2 Skills Perception +3
Senses Darkvision 60 ft.; Passive Perception 13
Languages None
CR 1/2 (XP 100; PB +2)
Actions
Ram. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage. If the target is a Large or smaller creature and the goat moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and has the Prone condition.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.