Young Black Dragon · CR 7
Type: Dragon · Size: Large · Grade: High (capacity 1,000 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
Loading tool …
Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Simple Gills | Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | Necrotic, Slashing | Fire |
| Skull | Bone, Trophy | Medium | 100 | Medicine or Survival 15 | heavy · 1 | Bludgeoning, Force, Thunder | – |
| Teeth | Trophy | Medium | 100 | Medicine or Survival 15 | medium · 1 | Bludgeoning, Force, Thunder | – |
| Young Acidic Gland | Elemental (Earth), Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | Necrotic, Piercing, Poison | – |
| Young Black Draconic Blood | Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | – | Necrotic, Poison |
| Young Black Draconic Heart | Creature Part, Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | Necrotic, Piercing, Poison | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (High), DC 20.
- Alkahide – from Acid
- Ossicle Bones – from Blindsight
- Night Eyes – from Darkvision
Part descriptions
Young Black Draconic Blood
Midnight-black dragon blood with a faint arcane spark in it.
Use: can replace the magic ink for copying spells into a spellbook – it covers up to 25 gp of ink.
Good for: scrolls (minor fit).
Young Black Draconic Heart
A black, leathery dragon heart with a dim glow – said to hold the dragon’s pride and might.
Use: eat it (action) and make a DC 12 Wisdom save. Success – you can’t be frightened for 1 hour.
Good for: items that cause or resist fear, and dragon-themed items (minor fit).
Simple Gills
Layered, feathery membranes that let a creature breathe underwater.
Good for: water-breathing items (minor fit).
Young Acidic Gland
A throat gland that reeks of acid fumes; it brews the fluid behind a dragon’s breath.
Use: swallow it (action) and make a DC 12 Constitution save. Failure – you take 2d8 acid damage. Success – you breathe acid in a 15-foot line, 5 feet wide; each creature there makes a DC 12 Dexterity save, taking 5d8 acid damage on a failure or half on a success.
Good for: breath and acid items.
Statblock
Young Black Dragon – SRD 5.2
Large Dragon, Chaotic Evil
AC 18 · HP 127 (15d10 + 45) · Speed 40 ft., Fly 80 ft., Swim 40 ft.
Score Save Score Save STR 19 (+4) +4 INT 12 (+1) +1 DEX 14 (+2) +5 WIS 11 (+0) +3 CON 17 (+3) +3 CHA 15 (+2) +2 Skills Perception +6, Stealth +5
Immunities Acid
Senses Darkvision 120 ft., Blindsight 30 ft.; Passive Perception 16
Languages Common, Draconic
CR 7 (XP 2,900; PB +3)
Traits
Amphibious. The dragon can breathe air and water.
Actions
Multiattack. The dragon makes three Rend attacks.
Rend. Melee Attack Roll: +7, reach 10 ft. Hit: 9 (2d4 + 4) Slashing damage plus 3 (1d6) Acid damage.
Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 14, each creature in a 30-foot-long, 5-footwide Line. Failure: 49 (14d6) Acid damage. Success: Half damage.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 161); SRD 5.1 (size) – part descriptions rewritten in our own words.