Young Black Dragon · CR 7

Type: Dragon · Size: Large · Grade: High (capacity 1,000 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures

Harvest

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Specific parts

PartClassificationGradeCapacityCheckLoad · portionsDrawback damageRuin damage
Simple GillsUniqueMedium100Medicine or Survival 15light · 1Necrotic, SlashingFire
SkullBone, TrophyMedium100Medicine or Survival 15heavy · 1Bludgeoning, Force, Thunder–
TeethTrophyMedium100Medicine or Survival 15medium · 1Bludgeoning, Force, Thunder–
Young Acidic GlandElemental (Earth), UniqueMedium100Medicine or Survival 15light · 1Necrotic, Piercing, Poison–
Young Black Draconic BloodUniqueMedium100Medicine or Survival 15light · 1–Necrotic, Poison
Young Black Draconic HeartCreature Part, UniqueMedium100Medicine or Survival 15light · 1Necrotic, Piercing, Poison–

Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.

Trait parts

Grade = the creature’s grade (High), DC 20.

Part descriptions

Young Black Draconic Blood

Midnight-black dragon blood with a faint arcane spark in it.

Use: can replace the magic ink for copying spells into a spellbook – it covers up to 25 gp of ink.

Good for: scrolls (minor fit).

Young Black Draconic Heart

A black, leathery dragon heart with a dim glow – said to hold the dragon’s pride and might.

Use: eat it (action) and make a DC 12 Wisdom save. Success – you can’t be frightened for 1 hour.

Good for: items that cause or resist fear, and dragon-themed items (minor fit).

Simple Gills

Layered, feathery membranes that let a creature breathe underwater.

Good for: water-breathing items (minor fit).

Young Acidic Gland

A throat gland that reeks of acid fumes; it brews the fluid behind a dragon’s breath.

Use: swallow it (action) and make a DC 12 Constitution save. Failure – you take 2d8 acid damage. Success – you breathe acid in a 15-foot line, 5 feet wide; each creature there makes a DC 12 Dexterity save, taking 5d8 acid damage on a failure or half on a success.

Good for: breath and acid items.

Statblock

Based on Nord Games – Foraging, Harvesting (p. 161); SRD 5.1 (size) – part descriptions rewritten in our own words.