Glow Cap

Grade: Medium · Capacity: 100 MP · Gathering: Nature DC 15 · Min. work: 2 minutes Classification: Unique Where: Found clinging to the caves and on stalagmites (temperate, tropical climates).

Seasons

SpringSummerAutumnWinter
🔵 some🔵 some🟢 plentiful⚪ absent

Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).

Where it is found

EnvironmentSearchd100Where
UndergroundFungi50-56Found clinging to the caves and on stalagmites (temperate, tropical climates).

Property

Tall mushroom stalks surrounded by a 20-foot glow of dim light. A cave full of them is bright enough for surface folk to see.

Good for: items that make light or have a light aura (minor fit), e.g. a gem of brightness.

Affinity: light

In this system

A portion of Glow Cap is an empty vessel that can hold 100 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.

Based on Nord Games – Foraging, Underground (p. 74) – text rewritten in our own words.