Glow Cap
Grade: Medium · Capacity: 100 MP · Gathering: Nature DC 15 · Min. work: 2 minutes Classification: Unique Where: Found clinging to the caves and on stalagmites (temperate, tropical climates).
Seasons
| Spring | Summer | Autumn | Winter |
|---|---|---|---|
| 🔵 some | 🔵 some | 🟢 plentiful | ⚪ absent |
Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).
Where it is found
| Environment | Search | d100 | Where |
|---|---|---|---|
| Underground | Fungi | 50-56 | Found clinging to the caves and on stalagmites (temperate, tropical climates). |
Property
Tall mushroom stalks surrounded by a 20-foot glow of dim light. A cave full of them is bright enough for surface folk to see.
Good for: items that make light or have a light aura (minor fit), e.g. a gem of brightness.
Affinity: light
In this system
A portion of Glow Cap is an empty vessel that can hold 100 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.
Based on Nord Games – Foraging, Underground (p. 74) – text rewritten in our own words.