Lily of the Valley
Grade: Supreme · Capacity: 10,000 MP · Gathering: Nature DC 25 · Min. work: 4 minutes Classification: Medicinal, Unique, Toxin Where: Found in glades, in ponds and pools and by waterfalls.
Parts and processing
| Part | Used as |
|---|---|
| Brewed | Medicinal, Unique |
| Whole | Toxin, Unique |
Seasons
| Spring | Summer | Autumn | Winter |
|---|---|---|---|
| 🟢 plentiful | 🟢 plentiful | 🟡 scarce | ⚪ absent |
Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).
Where it is found
| Environment | Search | d100 | Where |
|---|---|---|---|
| Plains | Herbs & plants | 97 | Found in glades, in ponds and pools and by waterfalls. |
Property
Long stems with tiny white bells, growing by quiet streams and peaceful glades. It looks innocent, but raw it is poisonous enough to kill a child or small animal within days.
Use: brewed into tea by someone proficient with brewer’s supplies and Medicine (DC 15 Wisdom (Medicine) check): drink it during a short or long rest for the effects of calm emotions and lesser restoration. On a failed check the tea becomes a weak toxin, usable in poison recipes.
Good for: poisonous consumables (good fit) and calming remedies.
Affinity: healing, poison, calm
In this system
A portion of Lily of the Valley is an empty vessel that can hold 10,000 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.
Based on Nord Games – Foraging, Plains (p. 57) – text rewritten in our own words.