Gnome (Deep or Rock) · CR 1/2
Type: Humanoid · Size: Small · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Curious Mind (Mulched, Whole) | Psychotropic, Unique, Creature Part | Medium | 100 | Medicine or Survival 15 | light · 1 | Necrotic, Poison | Psychic |
| Inquisitive Heart | Unique | Low | 10 | Medicine or Survival 10 | light · 1 | Necrotic, Piercing, Poison | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Night Eyes – from Darkvision
Part descriptions
Curious Mind
Bluish-grey brain tissue – the source of gnomish cleverness and invention.
Good for: potions that raise Intelligence, Wisdom or Charisma (minor fit).
Inquisitive Heart
A tiny heart, light as a feather – the source of a gnome’s endless curiosity.
Use: crush it (action, destroyed) for advantage on your next Investigation check within 1 minute.
Statblock
These entries are for harvesting a person of this species – there is no single statblock. Use any humanoid statblock that fits (e.g. Commoner, Guard, Mage, Knight).
Based on Nord Games – Foraging, Harvesting (p. 195) – part descriptions rewritten in our own words.