Black Dragon Wyrmling · CR 2
Type: Dragon · Size: Medium · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Black Draconic Wyrmling Blood | Unique | Low | 10 | Medicine or Survival 10 | light · 1 | – | Necrotic, Poison |
| Black Draconic Wyrmling Heart | Creature Part, Unique | Low | 10 | Medicine or Survival 10 | light · 1 | Necrotic, Piercing, Poison | – |
| Simple Gills | Unique | Low | 10 | Medicine or Survival 10 | light · 1 | Necrotic, Slashing | Fire |
| Skull | Bone, Trophy | Low | 10 | Medicine or Survival 10 | heavy · 1 | Bludgeoning, Force, Thunder | – |
| Teeth | Trophy | Low | 10 | Medicine or Survival 10 | medium · 1 | Bludgeoning, Force, Thunder | – |
| Wyrmling Acidic Gland | Elemental (Earth), Unique | Low | 10 | Medicine or Survival 10 | light · 1 | Necrotic, Piercing, Poison | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Alkahide – from Acid
- Ossicle Bones – from Blindsight
- Night Eyes – from Darkvision
Part descriptions
Black Draconic Wyrmling Blood
Midnight-black dragon blood with a faint arcane spark in it.
Use: can replace the magic ink for copying spells into a spellbook – it covers up to 10 gp of ink.
Black Draconic Wyrmling Heart
A black, leathery dragon heart with a dim glow – said to hold the dragon’s pride and might.
Use: eat it (action) and make a DC 10 Wisdom save. Success – you can’t be frightened for 1 minute.
Simple Gills
Simple layers of feathery membrane that let a creature breathe underwater.
Good for: water-breathing items (minor fit).
Wyrmling Acidic Gland
A throat gland that reeks of acid fumes; it brews the fluid behind a dragon’s breath.
Use: swallow it (action) and make a DC 10 Constitution save. Failure – you take 1d8 acid damage. Success – you breathe acid in a 5-foot burst right in front of you; each creature there makes a DC 10 Dexterity save, taking 2d8 acid damage on a failure or half on a success.
Good for: breath and acid items.
Statblock
Black Dragon Wyrmling – SRD 5.2
Medium Dragon, Chaotic Evil
AC 17 · HP 33 (6d8 + 6) · Speed 30 ft., Fly 60 ft., Swim 30 ft.
Score Save Score Save STR 15 (+2) +2 INT 10 (+0) +0 DEX 14 (+2) +4 WIS 11 (+0) +2 CON 13 (+1) +1 CHA 13 (+1) +1 Skills Perception +4, Stealth +4
Immunities Acid
Senses Darkvision 60 ft., Blindsight 10 ft.; Passive Perception 14
Languages Draconic
CR 2 (XP 450; PB +2)
Traits
Amphibious. The dragon can breathe air and water.
Actions
Multiattack. The dragon makes two Rend attacks.
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage plus 2 (1d4) Acid damage.
Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 11, each creature in a 15-foot-long, 5-footwide Line. Failure: 22 (5d8) Acid damage. Success: Half damage.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 153); SRD 5.1 (size) – part descriptions rewritten in our own words.