Behir · CR 11
Type: Monstrosity · Size: Huge · Grade: High (capacity 1,000 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Centipede Leg Joint | Creature Part | High | 1,000 | Medicine or Survival 20 | medium · 1 | Bludgeoning, Thunder | – |
| Mandibles | Trophy | High | 1,000 | Medicine or Survival 20 | medium · 1 | Bludgeoning, Force, Thunder | – |
| Spark Glands | Elemental (Air) | High | 1,000 | Medicine or Survival 20 | light · 1 | Necrotic, Piercing, Poison | – |
| Stomach Acid | Toxin | Medium | 100 | Medicine or Survival 15 | light · 50 | Cold | Water, Spells |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (High), DC 20.
- Shockproof Hide – from Lightning
- Night Eyes – from Darkvision
- Ascenders – from Climb
Statblock
Behir – SRD 5.2
Huge Monstrosity, Neutral Evil
AC 17 · HP 168 (16d12 + 64) · Speed 50 ft., Climb 50 ft.
Score Save Score Save STR 23 (+6) +6 INT 7 (−2) −2 DEX 16 (+3) +3 WIS 14 (+2) +2 CON 18 (+4) +4 CHA 12 (+1) +1 Skills Perception +6, Stealth +7
Immunities Lightning
Senses Darkvision 90 ft.; Passive Perception 16
Languages Draconic
CR 11 (XP 7,200; PB +4)
Actions
Multiattack. The behir makes one Bite attack and uses Constrict.
Bite. Melee Attack Roll: +10, reach 10 ft. Hit: 19 (2d12 + 6) Piercing damage plus 11 (2d10) Lightning damage.
Constrict. Strength Saving Throw: DC 18, one Large or smaller creature the behir can see within 5 feet. Failure: 28 (5d8 + 6) Bludgeoning damage. The target has the Grappled condition (escape DC 16), and it has the Restrained condition until the grapple ends.
Lightning Breath (Recharge 5–6). Dexterity Saving Throw: DC 16, each creature in a 90-foot-long, 5-footwide Line. Failure: 66 (12d10) Lightning damage. Success: Half damage.
Bonus Actions
Swallow. Dexterity Saving Throw: DC 18, one Large or smaller creature Grappled by the behir (the behir can have only one creature swallowed at a time). Failure: The behir swallows the target, which is no longer Grappled. While swallowed, a creature has the Blinded and Restrained conditions, has Total Cover against attacks and other effects outside the behir, and takes 21 (6d6) Acid damage at the start of each of the behir’s turns. If the behir takes 30 damage or more on a single turn from the swallowed creature, the behir must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls in a space within 10 feet of the behir and has the Prone condition. If the behir dies, a swallowed creature is no longer Restrained and can escape from the corpse by using 15 feet of movement, exiting Prone.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.