Ankheg · CR 2
Type: Monstrosity · Size: Large · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Time | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Acid Glands | Toxin | High | 1,000 | Medicine or Survival 20 | 1 hour | – | Necrotic |
| Mandibles (Ground, Whole) | Creature Part, Trophy | Low | 10 | Medicine or Survival 10 | 1 minute | Bludgeoning, Force, Thunder | – |
| Raptorial Limb | Unique | Medium | 100 | Medicine or Survival 15 | 10 minutes | Bludgeoning, Force, Thunder | – |
| Thorax Shell | Metal, Unique | Medium | 100 | Medicine or Survival 15 | 10 minutes | Bludgeoning, Force, Thunder | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Night Eyes – from Darkvision
- Plantar Pads – from Tremorsense
- Excavators – from Burrow
Part descriptions
Raptorial Limb
Angular, spiked limbs made for grabbing prey – and strong enough to dig with.
Good for: burrowing items (minor fit).
Thorax Shell
The tough shell of an insect-like creature, made of a natural metal alloy – excellent for armour and shields.
Use: when making armour or a shield, it can replace any metal or wood main ingredient, unless the recipe asks for a specific one.
Statblock
Ankheg – SRD 5.2
Large Monstrosity, Unaligned
AC 14 · HP 45 (6d10 + 12) · Speed 30 ft., Burrow 10 ft.
Score Save Score Save STR 17 (+3) +3 INT 1 (−5) −5 DEX 11 (+0) +0 WIS 13 (+1) +1 CON 14 (+2) +2 CHA 6 (−2) −2 Senses Darkvision 60 ft., Tremorsense 60 ft.; Passive Perception 11
Languages None
CR 2 (XP 450; PB +2)
Traits
Tunneler. The ankheg can burrow through solid rock at half its Burrow Speed and leaves a 10-foot-diameter tunnel in its wake.
Actions
Bite. Melee Attack Roll: +5 (with Advantage if the target is Grappled by the ankheg), reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 3 (1d6) Acid damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13).
Acid Spray (Recharge 6). Dexterity Saving Throw: DC 12, each creature in a 30-foot-long, 5-foot-wide Line. Failure: 14 (4d6) Acid damage. Success: Half damage.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 202); SRD 5.1 (size) – part descriptions rewritten in our own words.