Sanguine Sand

Grade: High · Capacity: 1,000 MP · Gathering: Nature DC 20 · Min. work: 30 minutes Classification: Sand, Unique Where: Found in copses and in fields.

Seasons

SpringSummerAutumnWinter
🟢 plentiful🟢 plentiful🟢 plentiful🔵 some

Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).

Where it is found

EnvironmentSearchd100Where
DesertStone & minerals77-81Found in copses and in fields.
Forsaken RealmsStone & minerals84-90Found in copses and in fields (arid climate).

Property

Ruby-red sand found where great battles were fought long ago.

Good for: alchemical fire and explosives – advantage on the crafting checks, e.g. alchemist’s fire.

Affinity: fire, blood, alchemy

In this system

A portion of Sanguine Sand is an empty vessel that can hold 1,000 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.

Based on Nord Games – Foraging, Desert (p. 23) – text rewritten in our own words.