Sanguine Sand
Grade: High · Capacity: 1,000 MP · Gathering: Nature DC 20 · Min. work: 30 minutes Classification: Sand, Unique Where: Found in copses and in fields.
Seasons
| Spring | Summer | Autumn | Winter |
|---|---|---|---|
| 🟢 plentiful | 🟢 plentiful | 🟢 plentiful | 🔵 some |
Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).
Where it is found
| Environment | Search | d100 | Where |
|---|---|---|---|
| Desert | Stone & minerals | 77-81 | Found in copses and in fields. |
| Forsaken Realms | Stone & minerals | 84-90 | Found in copses and in fields (arid climate). |
Property
Ruby-red sand found where great battles were fought long ago.
Good for: alchemical fire and explosives – advantage on the crafting checks, e.g. alchemist’s fire.
Affinity: fire, blood, alchemy
In this system
A portion of Sanguine Sand is an empty vessel that can hold 1,000 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.
Based on Nord Games – Foraging, Desert (p. 23) – text rewritten in our own words.