Burning Stone
Grade: High · Capacity: 1,000 MP · Gathering: Nature DC 20 · Min. work: 30 minutes Classification: Rock, Unique, Oil Where: Found in tide pools (arid, tropical climates).
Parts and processing
| Part | Used as |
|---|---|
| Whole | Rock, Unique |
| Crushed | Oil |
Seasons
| Spring | Summer | Autumn | Winter |
|---|---|---|---|
| 🟢 plentiful | 🟢 plentiful | 🟢 plentiful | 🔵 some |
Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).
Where it is found
| Environment | Search | d100 | Where |
|---|---|---|---|
| Coast | Stone & minerals | 70-73 | Found in tide pools (arid, tropical climates). |
Property
A black, greasy stone that catches fire easily.
Good for: potions that deal or resist fire (good fit), e.g. alchemist’s fire.
Affinity: fire
In this system
A portion of Burning Stone is an empty vessel that can hold 1,000 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.
Based on Nord Games – Foraging, Coast (p. 17) – text rewritten in our own words.