Hopebloom Shrub

Grade: High · Capacity: 1,000 MP · Gathering: Nature DC 20 · Min. work: 3 hours Classification: Medicinal, Unique Where: Found in structures (homesteads) (arid, tropical climates).

Parts and processing

PartUsed as
RootMedicinal
BloomsUnique

Seasons

SpringSummerAutumnWinter
🟢 plentiful🟢 plentiful🟢 plentiful🟢 plentiful

Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).

Where it is found

EnvironmentSearchd100Where
UrbanWood & trees87-93Found in structures (homesteads) (arid, tropical climates).

Property

A yellow-flowering shrub, one of the first medicines ever found – a symbol of hope.

Use (blooms): added to a brew that causes despair, they give the drinker advantage on saves against that despair.

Use (root): steeped for 10 minutes, a tea that lowers fever, settles the stomach and relaxes (drink within an hour). For 2 hours you are very relaxed: half speed and −2 to AC and Dexterity saves.

Good for: soothing remedies and items of hope.

Affinity: healing, calm, hope

In this system

A portion of Hopebloom Shrub is an empty vessel that can hold 1,000 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.

Based on Nord Games – Foraging, Urban (p. 81) – text rewritten in our own words.