Ghast · CR 2
Type: Undead · Size: Medium · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Claw Toxin | Toxin | Low | 10 | Medicine or Survival 10 | medium · 1 | Bludgeoning, Force, Thunder | – |
| Stink Gland | Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | Necrotic, Piercing | – |
| Tongue | Creature Part, Trophy | Low | 10 | Medicine or Survival 10 | light · 1 | Necrotic, Slashing | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Pure Marrow – from Necrotic
- Detoxin – from Poison
- Night Eyes – from Darkvision
Part descriptions
Stink Gland
A small green gland under the arm that makes a powerful stench.
Good for: stench items – armour or bombs that sicken with smell (minor fit).
Statblock
Ghast – SRD 5.2
Medium Undead, Chaotic Evil
AC 13 · HP 36 (8d8) · Speed 30 ft.
Score Save Score Save STR 16 (+3) +3 INT 11 (+0) +0 DEX 17 (+3) +3 WIS 10 (+0) +2 CON 10 (+0) +0 CHA 8 (−1) −1 Resistances Necrotic
Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Common
CR 2 (XP 450; PB +2)
Traits
Stench. Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast’s Stench for 24 hours.
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 218); SRD 5.1 (size) – part descriptions rewritten in our own words.