Hunger Lure
Grade: High · Capacity: 1,000 MP · Gathering: Nature DC 20 · Min. work: 3 minutes Classification: Toxin, Unique Where: Found in crevices and in pits (arid climate).
Seasons
| Spring | Summer | Autumn | Winter |
|---|---|---|---|
| 🔵 some | 🔵 some | 🟢 plentiful | ⚪ absent |
Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).
Where it is found
| Environment | Search | d100 | Where |
|---|---|---|---|
| Forsaken Realms | Fungi | 82-86 | Found in crevices and in pits (arid climate). |
Property
A poisonous mushroom with a cruel trick: its scent smells like whatever food you crave most. A creature that can smell and comes within 30 feet must make a DC 15 Wisdom save or go looking for it and eat one; eating it calls for a DC 12 Constitution save against 2d8 poison damage. Those who know the mushroom hold their breath.
Good for: lures, baits and poisons that tempt.
Affinity: poison, charm
In this system
A portion of Hunger Lure is an empty vessel that can hold 1,000 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.
Based on Nord Games – Foraging, Forsaken Realms (p. 37) – text rewritten in our own words.