Aboleth · CR 10

Type: Aberration · Size: Large · Grade: High (capacity 1,000 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures

Harvest

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Specific parts

PartClassificationGradeCapacityCheckLoad · portionsDrawback damageRuin damage
Brain MatterPsychotropic, UniqueMedium100Medicine or Survival 15light · 1Necrotic, PoisonPsychic
Mucous GlandsIntoxicant, UniqueHigh1,000Medicine or Survival 20light · 1Necrotic–
SlimeCreature PartMedium100Medicine or Survival 15light · 20Acid, Fire, Radiant–
TentacleUniqueMedium100Medicine or Survival 15medium · 1Acid, Necrotic–

Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.

Trait parts

Grade = the creature’s grade (High), DC 20.

Part descriptions

Brain Matter

Glistening white brain tissue – the organ that lets an aboleth bend other minds to its will.

Use: eat it (action) and make a DC 12 Constitution save. Success – telepathy out to 30 feet for 1 hour. Failure – poisoned for 1 hour.

Good for: telepathy items (minor fit).

Mucous Glands

Glands by the intestines that ooze a sickening slime.

Good for: disease-themed items (good fit), e.g. a periapt of health.

Tentacle

A slimy tentacle with suckers and spiny grip pads.

Good for: tentacle items (minor fit), e.g. a tentacle rod.

Statblock

Based on Nord Games – Foraging, Harvesting (p. 107); SRD 5.1 (size) – part descriptions rewritten in our own words.