Earth Elemental · CR 5
Type: Elemental · Size: Large · Grade: Medium (capacity 100 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Earth Heart | Elemental (Earth) | Medium | 100 | Medicine or Survival 15 | light · 1 | Bludgeoning | Thunder |
| Metamorphic Rock | Rock | Medium | 100 | Mason’s Tools 15 | heavy · 20 | – | Acid |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Statblock
Earth Elemental – SRD 5.2
Large Elemental, Neutral
AC 17 · HP 147 (14d10 + 70) · Speed 30 ft., Burrow 30 ft.
Score Save Score Save STR 20 (+5) +5 INT 5 (−3) −3 DEX 8 (−1) −1 WIS 10 (+0) +0 CON 20 (+5) +5 CHA 5 (−3) −3 Vulnerabilities Thunder
Immunities Poison
Condition Immunities Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
Senses Darkvision 60 ft., Tremorsense 60 ft.; Passive Perception 10
Languages Primordial (Terran)
CR 5 (XP 1,800; PB +3)
Traits
Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through.
Siege Monster. The elemental deals double damage to objects and structures.
Actions
Multiattack. The elemental makes two attacks, using Slam or Rock Launch in any combination.
Slam. Melee Attack Roll: +8, reach 10 ft. Hit: 14 (2d8 + 5) Bludgeoning damage.
Rock Launch. Ranged Attack Roll: +8, range 60 ft. Hit: 8 (1d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.