Adult Red Dragon · CR 17
Type: Dragon · Size: Huge · Grade: Supreme (capacity 10,000 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Adult Combustion Gland | Elemental (Fire), Unique | High | 1,000 | Medicine or Survival 20 | light · 1 | Necrotic, Piercing, Poison | – |
| Adult Red Draconic Blood | Unique | High | 1,000 | Medicine or Survival 20 | light · 1 | – | Necrotic, Poison |
| Adult Red Draconic Heart | Creature Part, Unique | High | 1,000 | Medicine or Survival 20 | light · 1 | Necrotic, Piercing, Poison | – |
| Skull | Bone, Trophy | High | 1,000 | Medicine or Survival 20 | heavy · 1 | Bludgeoning, Force, Thunder | – |
| Teeth | Trophy | High | 1,000 | Medicine or Survival 20 | medium · 1 | Bludgeoning, Force, Thunder | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Supreme), DC 25.
- Heatproof Hide – from Fire
- Ossicle Bones – from Blindsight
- Night Eyes – from Darkvision
- Ascenders – from Climb
- Aerial Locomotion Structure – from Flight (wings)
Part descriptions
Adult Combustion Gland
A throat gland that throbs with glowing heat; it brews the fluid behind a dragon’s breath.
Use: swallow it (action) and make a DC 14 Constitution save. Failure – you take 4d6 fire damage. Success – you breathe fire in a 30-foot cone; each creature there makes a DC 14 Dexterity save, taking 8d6 fire damage on a failure or half on a success.
Good for: breath and fire items.
Adult Red Draconic Blood
Deep-red dragon blood with a faint arcane spark in it.
Use: can replace the magic ink for copying spells into a spellbook – it covers up to 50 gp of ink.
Good for: scrolls (good fit).
Adult Red Draconic Heart
A vibrant, red, leathery dragon heart with a dim glow – said to hold the dragon’s pride and might.
Use: eat it (action) and make a DC 14 Wisdom save. Success – you can’t be frightened for 8 hours.
Good for: items that cause or resist fear, and dragon-themed items (good fit).
Statblock
Adult Red Dragon – SRD 5.2
Huge Dragon, Chaotic Evil
AC 19 · HP 256 (19d12 + 133) · Speed 40 ft., Climb 40 ft., Fly 80 ft.
Score Save Score Save STR 27 (+8) +8 INT 16 (+3) +3 DEX 10 (+0) +6 WIS 13 (+1) +7 CON 25 (+7) +7 CHA 23 (+6) +6 Skills Perception +13, Stealth +6
Immunities Fire
Senses Darkvision 120 ft., Blindsight 60 ft.; Passive Perception 23
Languages Common, Draconic
CR 17 (XP 18,000, or 20,000 in lair; PB +6)
Traits
Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Scorching Ray.
Rend. Melee Attack Roll: +14, reach 10 ft. Hit: 13 (1d10 + 8) Slashing damage plus 5 (2d4) Fire damage.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 21, each creature in a 60-foot Cone. Failure: 59 (17d6) Fire damage. Success: Half damage.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 20, +12 to hit with spell attacks): At will: Command, Detect Magic, Scorching Ray · 1/Day each: Fireball
Legendary Actions
Commanding Presence. The dragon uses Spellcasting to cast Command (level 2 version). The dragon can’t take this action again until the start of its next turn.
Fiery Rays. The dragon uses Spellcasting to cast Scorching Ray. The dragon can’t take this action again until the start of its next turn.
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 142); SRD 5.1 (size) – part descriptions rewritten in our own words.