Light Rose
Grade: Supreme · Capacity: 10,000 MP · Gathering: Nature DC 25 · Min. work: 4 minutes Classification: Unique Where: Found in caves (arid, tropical climates).
Seasons
| Spring | Summer | Autumn | Winter |
|---|---|---|---|
| 🟢 plentiful | 🟢 plentiful | 🟡 scarce | ⚪ absent |
Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).
Where it is found
| Environment | Search | d100 | Where |
|---|---|---|---|
| Underground | Herbs & plants | 96-97 | Found in caves (arid, tropical climates). |
Property
A glowing blue rose that pulses with ghostly light, found only in deep caves and hidden groves.
Good for: items that make light or have a light aura (good fit), e.g. a helm of brilliance.
Affinity: light, ethereal
In this system
A portion of Light Rose is an empty vessel that can hold 10,000 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.
Based on Nord Games – Foraging, Underground (p. 73) – text rewritten in our own words.