Giant Crocodile · CR 5
Type: Beast · Size: Huge · Grade: Medium (capacity 100 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Time | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Skin | Creature Part, Trophy | Medium | 100 | Medicine or Survival 15 | 8 hours | Necrotic, Slashing | Acid, Fire |
| Teeth | Trophy | Medium | 100 | Medicine or Survival 15 | 5 minutes | Bludgeoning, Force, Thunder | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Medium), DC 15.
- Aquatic Locomotion Structure – from Swim
Statblock
Giant Crocodile – SRD 5.2
Huge Beast, Unaligned
AC 14 · HP 85 (9d12 + 27) · Speed 30 ft., Swim 50 ft.
Score Save Score Save STR 21 (+5) +5 INT 2 (−4) −4 DEX 9 (−1) −1 WIS 10 (+0) +0 CON 17 (+3) +3 CHA 7 (−2) −2 Skills Stealth +5
Senses Passive Perception 10
Languages None
CR 5 (XP 1,800; PB +3)
Traits
Hold Breath. The crocodile can hold its breath for 1 hour.
Actions
Multiattack. The crocodile makes one Bite attack and one Tail attack.
Bite. Melee Attack Roll: +8, reach 5 ft. Hit: 21 (3d10 + 5) Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 15). While Grappled, the target has the Restrained condition and can’t be targeted by the crocodile’s Tail.
Tail. Melee Attack Roll: +8, reach 10 ft. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.