Hexwater
Grade: Supreme · Capacity: 10,000 MP · Gathering: Nature DC 25 · Min. work: 4 minutes Classification: Water, Unique Where: Found near arcane energy sources (frigid climate).
Seasons
| Spring | Summer | Autumn | Winter |
|---|---|---|---|
| 🟢 plentiful | 🟢 plentiful | 🟢 plentiful | 🔵 some |
Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).
Where it is found
| Environment | Search | d100 | Where |
|---|---|---|---|
| Forsaken Realms | Other finds | 89-94 | Found near arcane energy sources (frigid climate). |
Property
Water soaked in malevolent magic that makes hexes and curses stronger.
Good for: cursed items (good fit).
Affinity: curse, water
In this system
A portion of Hexwater is an empty vessel that can hold 10,000 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.
Based on Nord Games – Foraging, Forsaken Realms (p. 39) – text rewritten in our own words.