Eelgrass
Grade: High · Capacity: 1,000 MP · Gathering: Nature DC 20 · Min. work: 20 minutes Classification: Fiber, Elemental (Air) Where: Found in caverns and in caves (frigid climate).
Parts and processing
| Part | Used as |
|---|---|
| Whole | Fiber |
| Ground | Elemental (Air) |
Seasons
| Spring | Summer | Autumn | Winter |
|---|---|---|---|
| 🟢 plentiful | 🟢 plentiful | 🟢 plentiful | 🔵 some |
Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).
Where it is found
| Environment | Search | d100 | Where |
|---|---|---|---|
| Aquatic | Herbs & plants | 87-88 | Found in caverns and in caves (frigid climate). |
In this system
A portion of Eelgrass is an empty vessel that can hold 1,000 MP (MP). It only becomes magical when a character charges it.
Source: Nord Games – Foraging, Aquatic (p. 8)