Tree of Heaven
Grade: Supreme · Capacity: 10,000 MP · Gathering: Nature DC 25 · Min. work: 4 hours Classification: Medicinal, Unique Where: Found in structures (town squares).
Parts and processing
| Part | Used as |
|---|---|
| Bark | Medicinal |
| Wood | Unique |
Seasons
| Spring | Summer | Autumn | Winter |
|---|---|---|---|
| 🟢 plentiful | 🟢 plentiful | 🟢 plentiful | 🟢 plentiful |
Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).
Where it is found
| Environment | Search | d100 | Where |
|---|---|---|---|
| Forsaken Realms | Wood & trees | 87-90 | Found in structures (town squares). |
Property
Tough trees full of wild natural magic that grow fast and firm where death and plague are – nature refusing to give up. Some towns in forsaken lands survive only because these trees stand near them. The wood is used.
Good for: staffs and druid items (good fit), e.g. a staff of the woodlands.
Affinity: nature, life, warding, wood
In this system
A portion of Tree of Heaven is an empty vessel that can hold 10,000 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.
Based on Nord Games – Foraging, Forsaken Realms (p. 36) – text rewritten in our own words.