Ingredients are empty. Every class can charge MP into them.
The formula
MP per portion = level × 10 × proficiency bonus
A portion is one charging day: 8 hours of focused work. Multiclass characters use their total level and PB.
| Level | PB | MP/portion | Level | PB | MP/portion | |
|---|---|---|---|---|---|---|
| 1 | +2 | 20 | 11 | +4 | 440 | |
| 2 | +2 | 40 | 12 | +4 | 480 | |
| 3 | +2 | 60 | 13 | +5 | 650 | |
| 4 | +2 | 80 | 14 | +5 | 700 | |
| 5 | +3 | 150 | 15 | +5 | 750 | |
| 6 | +3 | 180 | 16 | +5 | 800 | |
| 7 | +3 | 210 | 17 | +6 | 1,020 | |
| 8 | +3 | 240 | 18 | +6 | 1,080 | |
| 9 | +4 | 360 | 19 | +6 | 1,140 | |
| 10 | +4 | 400 | 20 | +6 | 1,200 |
The rate grows every level and jumps when PB increases (levels 5, 9, 13, 17).
One charger, no pushing: Uncommon (200) at level 3 ≈ 3⅓ days (2024: 10 days) · Rare (2,000) at level 8 ≈ 8⅓ days (50) · Very rare (20,000) at level 14 ≈ 29 days (125) · Legendary (100,000) at level 18 ≈ 93 days (250).
Paying for a portion
Each portion costs a resource that stays bound while you charge:
| Who | Payment |
|---|---|
| Spellcaster | one spell slot of their highest level |
| Anyone | hit dice = PB |
| Barbarian | Rage = PB |
| Monk | Focus = PB |
| Sorcerer | Sorcery points = PB |
| Cleric / Paladin | Channel Divinity · Lay on Hands |
| Bard | Bardic Inspiration |
| Druid | Wild Shape |
| Fighter (Battle Master) | Superiority dice |
| Warlock | Pact slot |
| Anyone | 1 exhaustion |
Four ways to speed it up (all in)
- Push yourself. Up to PB portions per day. Each extra portion needs a Constitution save, DC 10 + 2 per extra portion (2nd portion DC 12, 3rd portion DC 14 …). Failure gives 1 exhaustion.
- Seal per material. The resource stays bound to the material until it is full. Then it is sealed, and the resources return at the next long rest.
- Charge on the road. You can charge at every long rest, even while adventuring.
- Help and places. Several chargers add up. Power Sites give free MP and a factor. Hired NPC enchanters charge 1.5 gp per MP. 2024 Bastions can have facilities that charge in the background.
Balance
The rate + pushing + power-site factor gets strong fast. Example: level 7, 3 portions, regional power site (×2): 3 × 210 × 2 + 100 = 1,360 MP/day. Consider lower factors, or that pushing and factor don’t multiply. See Open Questions.
Extra sources (optional)
- Blood: charge with your hit point maximum (returns after a long rest).
- Divine: a pilgrimage or a temple grants MP.
- Nature: drain life from a place (the place withers).
- Arcane: double rate, but roll on a wild magic table.
- Heroic Inspiration: spend it for a free portion.
- The dark path: sacrifice. Forbidden and dangerous.
A caster casts the spell in
Only for Consumables: one caster can cast the spell into the item, covering half its MP. It takes as long as copying a spell into a spellbook.
Use the Charging Calculator to work it out.