Ingredients are empty. Every class can charge MP into them.

The formula

MP per portion = level × 10 × proficiency bonus

A portion is one charging day: 8 hours of focused work. Multiclass characters use their total level and PB.

LevelPBMP/portionLevelPBMP/portion
1+22011+4440
2+24012+4480
3+26013+5650
4+28014+5700
5+315015+5750
6+318016+5800
7+321017+61,020
8+324018+61,080
9+436019+61,140
10+440020+61,200

The rate grows every level and jumps when PB increases (levels 5, 9, 13, 17).

One charger, no pushing: Uncommon (200) at level 3 ≈ 3⅓ days (2024: 10 days) · Rare (2,000) at level 8 ≈ 8⅓ days (50) · Very rare (20,000) at level 14 ≈ 29 days (125) · Legendary (100,000) at level 18 ≈ 93 days (250).

Paying for a portion

Each portion costs a resource that stays bound while you charge:

WhoPayment
Spellcasterone spell slot of their highest level
Anyonehit dice = PB
BarbarianRage = PB
MonkFocus = PB
SorcererSorcery points = PB
Cleric / PaladinChannel Divinity · Lay on Hands
BardBardic Inspiration
DruidWild Shape
Fighter (Battle Master)Superiority dice
WarlockPact slot
Anyone1 exhaustion

Four ways to speed it up (all in)

  1. Push yourself. Up to PB portions per day. Each extra portion needs a Constitution save, DC 10 + 2 per extra portion (2nd portion DC 12, 3rd portion DC 14 …). Failure gives 1 exhaustion.
  2. Seal per material. The resource stays bound to the material until it is full. Then it is sealed, and the resources return at the next long rest.
  3. Charge on the road. You can charge at every long rest, even while adventuring.
  4. Help and places. Several chargers add up. Power Sites give free MP and a factor. Hired NPC enchanters charge 1.5 gp per MP. 2024 Bastions can have facilities that charge in the background.

Balance

The rate + pushing + power-site factor gets strong fast. Example: level 7, 3 portions, regional power site (×2): 3 × 210 × 2 + 100 = 1,360 MP/day. Consider lower factors, or that pushing and factor don’t multiply. See Open Questions.

Extra sources (optional)

  • Blood: charge with your hit point maximum (returns after a long rest).
  • Divine: a pilgrimage or a temple grants MP.
  • Nature: drain life from a place (the place withers).
  • Arcane: double rate, but roll on a wild magic table.
  • Heroic Inspiration: spend it for a free portion.
  • The dark path: sacrifice. Forbidden and dangerous.

A caster casts the spell in

Only for Consumables: one caster can cast the spell into the item, covering half its MP. It takes as long as copying a spell into a spellbook.

Use the Charging Calculator to work it out.