Sulfur
Grade: High · Capacity: 1,000 MP · Gathering: Nature DC 20 · Min. work: 30 minutes Classification: Toxin, Unique, Rock Where: Found in calderas, in craters and in gorges (tropical climate).
Parts and processing
| Part | Used as |
|---|---|
| Crushed | Toxin, Unique |
| Whole | Rock, Unique |
Seasons
| Spring | Summer | Autumn | Winter |
|---|---|---|---|
| 🟢 plentiful | 🟢 plentiful | 🟢 plentiful | 🔵 some |
Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).
Where it is found
| Environment | Search | d100 | Where |
|---|---|---|---|
| Mountains | Stone & minerals | 87-88 | Found in calderas, in craters and in gorges (tropical climate). |
Property
Yellow powder or yellow-white rock with stinging fumes. Too much of it does unpleasant things to the body, and the rock burns the skin if held too long. Anything brewed with it reeks of rotten eggs.
Good for: consumables built on a toxin (good fit, crushed), and items built on acid (good fit, whole).
Affinity: poison, acid, fire
In this system
A portion of Sulfur is an empty vessel that can hold 1,000 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.
Based on Nord Games – Foraging, Mountains (p. 51) – text rewritten in our own words.