Wild Cane
Grade: High · Capacity: 1,000 MP · Gathering: Nature DC 20 · Min. work: 3 minutes Classification: Stimulant, Unique Where: Found in fields and in grasslands (arid, tropical climates).
Parts and processing
| Part | Used as |
|---|---|
| Nectar | Stimulant |
| Stem | Unique |
Seasons
| Spring | Summer | Autumn | Winter |
|---|---|---|---|
| 🟢 plentiful | 🟢 plentiful | 🟡 scarce | ⚪ absent |
Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).
Where it is found
| Environment | Search | d100 | Where |
|---|---|---|---|
| Plains | Herbs & plants | 93 | Found in fields and in grasslands (arid, tropical climates). |
Property
A long thin reed full of sweet nectar that animals love. The stems are used.
Use: while holding it you have advantage on Wisdom (Animal Handling) with beasts. Succeed and let the beast eat it: it is friendly for 10 minutes and won’t drop below neutral for 24 hours unless you or your friends harm it.
Good for: items for befriending animals.
Affinity: beasts, charm, food
In this system
A portion of Wild Cane is an empty vessel that can hold 1,000 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.
Based on Nord Games – Foraging, Plains (p. 57) – text rewritten in our own words.