Wild Cane

Grade: High · Capacity: 1,000 MP · Gathering: Nature DC 20 · Min. work: 3 minutes Classification: Stimulant, Unique Where: Found in fields and in grasslands (arid, tropical climates).

Parts and processing

PartUsed as
NectarStimulant
StemUnique

Seasons

SpringSummerAutumnWinter
🟢 plentiful🟢 plentiful🟡 scarce⚪ absent

Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).

Where it is found

EnvironmentSearchd100Where
PlainsHerbs & plants93Found in fields and in grasslands (arid, tropical climates).

Property

A long thin reed full of sweet nectar that animals love. The stems are used.

Use: while holding it you have advantage on Wisdom (Animal Handling) with beasts. Succeed and let the beast eat it: it is friendly for 10 minutes and won’t drop below neutral for 24 hours unless you or your friends harm it.

Good for: items for befriending animals.

Affinity: beasts, charm, food

In this system

A portion of Wild Cane is an empty vessel that can hold 1,000 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.

Based on Nord Games – Foraging, Plains (p. 57) – text rewritten in our own words.