Lamia · CR 4
Type: Monstrosity · Size: Large · Grade: Medium (capacity 100 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Black Claws | Creature Part, Trophy | Low | 10 | Medicine or Survival 10 | medium · 1 | Bludgeoning, Force, Thunder | – |
| Deceitful Heart | Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | Necrotic, Piercing, Poison | – |
| Finger Pads | Intoxicant | Medium | 100 | Medicine or Survival 15 | medium · 1 | Necrotic, Slashing | Acid, Fire |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Medium), DC 15.
- Night Eyes – from Darkvision
- Blood Arcanum – from Innate Spellcasting
Part descriptions
Deceitful Heart
A heart that seems to be solid gold – a DC 12 Wisdom (Insight) check shows it is really a dried-out, rotten husk.
Use: crush it (action, destroyed) to cast mirror image on yourself.
Good for: illusion items (minor fit), e.g. a deck of illusions.
Statblock
Lamia – SRD 5.2
Large Fiend, Chaotic Evil
AC 13 · HP 97 (13d10 + 26) · Speed 40 ft.
Score Save Score Save STR 16 (+3) +3 INT 14 (+2) +2 DEX 13 (+1) +1 WIS 15 (+2) +2 CON 15 (+2) +2 CHA 16 (+3) +3 Skills Deception +7, Insight +4, Stealth +5
Senses Darkvision 60 ft.; Passive Perception 12
Languages Abyssal, Common
CR 4 (XP 1,100; PB +2)
Actions
Multiattack. The lamia makes two Claw attacks. It can replace one attack with a use of Corrupting Touch.
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage plus 7 (2d6) Psychic damage.
Corrupting Touch. Wisdom Saving Throw: DC 13, one creature the lamia can see within 5 feet. Failure: 13 (3d8) Psychic damage, and the target is cursed for 1 hour. Until the curse ends, the target has the Charmed and Poisoned conditions.
Spellcasting. The lamia casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13): At will: Disguise Self, Minor Illusion · 1/Day each: Geas, Major Image, Scrying
Bonus Actions
Leap. The lamia jumps up to 30 feet by spending 10 feet of movement.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 208); SRD 5.1 (size) – part descriptions rewritten in our own words.