Gnoll · CR 1/2
Type: Humanoid · Size: Medium · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Scalp | Trophy | Low | 10 | Medicine or Survival 10 | medium · 1 | Lightning, Necrotic, Slashing | Acid, Fire |
| Yipping Jowl | Creature Part | Low | 10 | Medicine or Survival 10 | medium · 1 | Bludgeoning, Necrotic, Thunder | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Night Eyes – from Darkvision
Statblock
Gnoll Warrior – SRD 5.2
Medium Fiend, Chaotic Evil
AC 15 · HP 27 (6d8) · Speed 30 ft.
Score Save Score Save STR 14 (+2) +2 INT 6 (−2) −2 DEX 12 (+1) +1 WIS 10 (+0) +0 CON 11 (+0) +0 CHA 7 (−2) −2 Senses Darkvision 60 ft.; Passive Perception 10
Languages Gnoll
CR 1/2 (XP 100; PB +2)
Actions
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.
Bone Bow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 6 (1d10 + 1) Piercing damage.
Bonus Actions
Rampage (1/Day). Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Rend attack.
Statblock from the System Reference Document 5.2 (CC-BY 4.0) – the SRD calls it Gnoll Warrior. See Credits and License.