Dire Wolf · CR 1
Type: Beast · Size: Large · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Greater Lupine Vocal Cords | Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | Necrotic, Slashing | Thunder |
| Skin | Creature Part, Trophy | Low | 10 | Medicine or Survival 10 | heavy · 20 | Necrotic, Slashing | Acid, Fire |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Nerva Magna – from Keen Senses
- Instinctual Matter – from Pack Tactics
Part descriptions
Greater Lupine Vocal Cords
Sinewy cords that give a deep, carrying howl.
Good for: wolf-calling horns and pack items (minor fit).
Statblock
Dire Wolf – SRD 5.2
Large Beast, Unaligned
AC 14 · HP 22 (3d10 + 6) · Speed 50 ft.
Score Save Score Save STR 17 (+3) +3 INT 3 (−4) −4 DEX 15 (+2) +2 WIS 12 (+1) +1 CON 15 (+2) +2 CHA 7 (−2) −2 Skills Perception +5, Stealth +4
Senses Darkvision 60 ft.; Passive Perception 15
Languages None
CR 1 (XP 200; PB +2)
Traits
Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 112); SRD 5.1 (size) – part descriptions rewritten in our own words.