Spirit Spring Water
Grade: Supreme · Capacity: 10,000 MP · Gathering: Nature DC 25 · Min. work: 5 minutes Classification: Water, Medicinal, Unique Where: Found at oases (arid, frigid climates).
Seasons
| Spring | Summer | Autumn | Winter |
|---|---|---|---|
| 🟢 plentiful | 🟢 plentiful | 🟢 plentiful | 🔵 some |
Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).
Where it is found
| Environment | Search | d100 | Where |
|---|---|---|---|
| Tundra | Other finds | 98-100 | Found at oases (arid, frigid climates). |
Property
A sheltered tundra oasis of ice-cold water, said to be touched by the spirit world.
Use: drink from the pool during a short rest: you may reroll each Hit Die once (no limit per day). Once a day, kneel and pray to the water spirits for 1 minute: a spirit rises and offers water from its hands, granting calm emotions, lesser restoration and greater restoration together. Water carried away loses this power.
Good for: a healing site – and items made beside it.
Affinity: healing, spirits, water, cold
In this system
A portion of Spirit Spring Water is an empty vessel that can hold 10,000 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.
Based on Nord Games – Foraging, Tundra (p. 70) – text rewritten in our own words.