Weretiger · CR 4
Type: Humanoid · Size: see stat block · Grade: Medium (capacity 100 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Cursed Blood | Creature Part, Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | – | Necrotic, Poison |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Medium), DC 15.
- Nerva Magna – from Keen Senses
Part descriptions
Cursed Blood
Dark blood with a lingering trace of the lycanthrope curse – too weak to infect, but a handy alchemical agent.
Good for: cursed items (minor fit), e.g. a berserker axe.
Statblock
Weretiger, Hybrid Form – SRD 5.2
Large Monstrosity, Neutral
AC 12 · HP 120 (16d8 + 48) · Speed 30 ft.
Score Save Score Save STR 17 (+3) +3 INT 10 (+0) +0 DEX 15 (+2) +2 WIS 13 (+1) +1 CON 16 (+3) +3 CHA 11 (+0) +0 Skills Perception +5, Stealth +4
Senses Darkvision 60 ft.; Passive Perception 15
Languages Common (can’t speak in tiger form)
CR 4 (XP 1,100; PB +2)
Actions
Multiattack. The weretiger makes two attacks, using Scratch or Longbow in any combination. It can replace one attack with a Bite attack.
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 13. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Weretiger under the GM’s control and has 10 Hit Points. Success: The target is immune to this weretiger’s curse for 24 hours.
Scratch. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.
Longbow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 11 (2d8 + 2) Piercing damage.
Bonus Actions
Prowl. The weretiger moves up to its Speed without provoking Opportunity Attacks. At the end of this movement, the weretiger can take the Hide action.
Shape-Shift. The weretiger shape-shifts into a Large tiger-humanoid hybrid or a Large tiger, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Other forms in the SRD: Weretiger, Human Form, Weretiger, Tiger Form.
Statblock from the System Reference Document 5.2 (CC-BY 4.0) – the SRD calls it Weretiger, Hybrid Form. See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 201) – part descriptions rewritten in our own words.