Grave Marble
Grade: Medium · Capacity: 100 MP · Gathering: Nature DC 15 · Min. work: 20 minutes Classification: Rock, Unique Where: Found at gravesites (arid climate).
Seasons
| Spring | Summer | Autumn | Winter |
|---|---|---|---|
| 🟢 plentiful | 🟢 plentiful | 🟢 plentiful | 🟢 plentiful |
Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).
Where it is found
| Environment | Search | d100 | Where |
|---|---|---|---|
| Forsaken Realms | Stone & minerals | 25-34 | Found at gravesites (arid climate). |
| Hills | Stone & minerals | 1-100 | Found at gravesites. |
Property
White stone veined with black, said to be tied to the land of the dead.
Use: crush it (action, used up) and make a DC 12 Intelligence (Arcana) check to cast speak with dead.
Good for: death and spirit items.
Affinity: death, spirits, divination
In this system
A portion of Grave Marble is an empty vessel that can hold 100 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.
Based on Nord Games – Foraging, Forsaken Realms (p. 38) – text rewritten in our own words.