Imp · CR 1

Type: Fiend · Size: Tiny · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures

Harvest

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Specific parts

PartClassificationGradeCapacityCheckTimeDrawback damageRuin damage
Adrenal GlandsStimulant, UniqueMedium100Medicine or Survival 151 hourNecrotic, Piercing–
HeadTrophyLow10Medicine or Survival 105 minutesBludgeoning, NecroticAcid
Manipulative Accursed HeartUniqueMedium100Medicine or Survival 1510 minutesNecrotic, Piercing–
Tail StingerCreature Part, ToxinLow10Medicine or Survival 105 minutesBludgeoning, NecroticAcid

Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.

Killed outside an infernal realm

A devil slain anywhere else dissolves: only Infernal Ichor can be harvested (grade Low, DC 10). Tick Killed outside its home realm in the harvest tool.

Trait parts

Grade = the creature’s grade (Low), DC 10.

Part descriptions

Manipulative Accursed Heart

A small red heart pulsing with transmutation and an imp’s cunning.

Use: once a day, hold it and call on it: for 10 minutes, advantage on Deception and Persuasion, and telepathy with any creature you see within 30 feet. Afterwards make a DC 12 Wisdom save. Failure – until a long rest, disadvantage on Intimidation and on saves against being charmed; and the devil’s soul gets a foothold in your mind.

Good for: disguise and shapechanging items (minor fit), e.g. a hat of disguise.

Devil-heart bond: each use raises the DC by 1 (max 17). Fail three times and the bond is permanent until broken by protection from evil and good – which turns the heart to ash.

Statblock

Based on Nord Games – Foraging, Harvesting (p. 183); SRD 5.1 (size) – part descriptions rewritten in our own words.