Dogwood Tree

Grade: High · Capacity: 1,000 MP · Gathering: Nature DC 20 · Min. work: 3 hours Classification: Wood, Unique, Toxin Where: Found in the sewers (arid climate).

Parts and processing

PartUsed as
TrunkWood, Unique
BloomsToxin, Unique

Seasons

SpringSummerAutumnWinter
🟢 plentiful🟢 plentiful🟢 plentiful🟢 plentiful

Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).

Where it is found

EnvironmentSearchd100Where
UrbanWood & trees73-79Found in the sewers (arid climate).

Property

Trees that grow by dumps, sewers and other foul places, untouched by the filth and rot. Their pretty pink blooms smell terrible.

Use (blooms): eat one (action) and make a DC 14 Constitution save. Failure – poisoned for 1 hour. Success – for 1 hour your breath reeks of death, and you have advantage on Charisma (Intimidation) to make enemies flee or retreat.

Good for (trunk): items that deal or resist acid (good fit).

Affinity: acid, fear, poison

In this system

A portion of Dogwood Tree is an empty vessel that can hold 1,000 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.

Based on Nord Games – Foraging, Urban (p. 81) – text rewritten in our own words.