Dogwood Tree
Grade: High · Capacity: 1,000 MP · Gathering: Nature DC 20 · Min. work: 3 hours Classification: Wood, Unique, Toxin Where: Found in the sewers (arid climate).
Parts and processing
| Part | Used as |
|---|---|
| Trunk | Wood, Unique |
| Blooms | Toxin, Unique |
Seasons
| Spring | Summer | Autumn | Winter |
|---|---|---|---|
| 🟢 plentiful | 🟢 plentiful | 🟢 plentiful | 🟢 plentiful |
Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).
Where it is found
| Environment | Search | d100 | Where |
|---|---|---|---|
| Urban | Wood & trees | 73-79 | Found in the sewers (arid climate). |
Property
Trees that grow by dumps, sewers and other foul places, untouched by the filth and rot. Their pretty pink blooms smell terrible.
Use (blooms): eat one (action) and make a DC 14 Constitution save. Failure – poisoned for 1 hour. Success – for 1 hour your breath reeks of death, and you have advantage on Charisma (Intimidation) to make enemies flee or retreat.
Good for (trunk): items that deal or resist acid (good fit).
Affinity: acid, fear, poison
In this system
A portion of Dogwood Tree is an empty vessel that can hold 1,000 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.
Based on Nord Games – Foraging, Urban (p. 81) – text rewritten in our own words.