Ice Vein
Grade: Supreme · Capacity: 10,000 MP · Gathering: Nature DC 25 · Min. work: 40 minutes (Rock), 4 hours (Elemental) Classification: Elemental (Water), Rock, Unique Where: Found in crevasses and on peaks and summits (frigid climate).
Parts and processing
| Part | Used as |
|---|---|
| Powdered | Elemental (Water) |
| Whole | Rock, Unique |
Seasons
| Spring | Summer | Autumn | Winter |
|---|---|---|---|
| 🔵 some | 🟡 scarce | 🟢 plentiful | 🟢 plentiful |
Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).
Where it is found
| Environment | Search | d100 | Where |
|---|---|---|---|
| Mountains | Other finds | 93-95 | Found in crevasses and on peaks and summits (frigid climate). |
| Tundra | Other finds | 95-97 | Found on peaks and summits (arid, frigid climates). |
Property
Granite run through with veins of blue diamond, found only on the peaks of the coldest mountains, where natural cold magic is at its purest.
Use: crush it (action, used up) to fill yourself with frost: resistance to cold damage for 1 minute.
Good for: cold items.
Affinity: cold, protection
In this system
A portion of Ice Vein is an empty vessel that can hold 10,000 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.
Based on Nord Games – Foraging, Mountains (p. 52) – text rewritten in our own words.