Mammoth · CR 6
Type: Beast · Size: Huge · Grade: Medium (capacity 100 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Pelt | Hide | Medium | 100 | Medicine or Survival 15 | heavy · 50 | Necrotic, Slashing | Acid, Fire |
| Tusk | Creature Part, Trophy | Medium | 100 | Medicine or Survival 15 | medium · 1 | Bludgeoning, Force, Thunder | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Statblock
Mammoth – SRD 5.2
Huge Beast, Unaligned
AC 13 · HP 126 (11d12 + 55) · Speed 50 ft.
Score Save Score Save STR 24 (+7) +10 INT 3 (−4) −4 DEX 9 (−1) −1 WIS 11 (+0) +0 CON 21 (+5) +8 CHA 6 (−2) −2 Senses Passive Perception 10
Languages None
CR 6 (XP 2,300; PB +3)
Actions
Multiattack. The mammoth makes two Gore attacks.
Gore. Melee Attack Roll: +10, reach 10 ft. Hit: 18 (2d10 + 7) Piercing damage. If the target is a Huge or smaller creature and the mammoth moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.
Bonus Actions
Trample. Dexterity Saving Throw: DC 18, one creature within 5 feet that has the Prone condition. Failure: 29 (4d10 + 7) Bludgeoning damage. Success: Half damage.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.