Adult Green Dragon · CR 15
Type: Dragon · Size: Huge · Grade: Supreme (capacity 10,000 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Adult Green Draconic Blood | Unique | High | 1,000 | Medicine or Survival 20 | light · 1 | – | Necrotic, Poison |
| Adult Green Draconic Heart | Creature Part, Unique | High | 1,000 | Medicine or Survival 20 | light · 1 | Necrotic, Piercing | – |
| Adult Poisonbreath Sac | Toxin, Unique | High | 1,000 | Medicine or Survival 20 | light · 1 | Cold, Force, Piercing | – |
| Complex Gills | Unique | High | 1,000 | Medicine or Survival 15 | light · 1 | Necrotic, Slashing | Acid, Fire |
| Skull | Bone, Trophy | High | 1,000 | Medicine or Survival 20 | heavy · 1 | Bludgeoning, Force, Thunder | – |
| Teeth | Trophy | High | 1,000 | Medicine or Survival 20 | medium · 1 | Bludgeoning, Force, Thunder | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Supreme), DC 25.
- Detoxin – from Poison
- Ossicle Bones – from Blindsight
- Night Eyes – from Darkvision
- Aerial Locomotion Structure – from Flight (wings)
- Aquatic Locomotion Structure – from Swim
Part descriptions
Adult Green Draconic Blood
Steaming, green dragon blood with a faint arcane spark in it.
Use: can replace the magic ink for copying spells into a spellbook – it covers up to 50 gp of ink.
Good for: scrolls (good fit).
Adult Green Draconic Heart
A sickly-green, leathery dragon heart with a dim glow – said to hold the dragon’s pride and might.
Use: eat it (action) and make a DC 14 Wisdom save. Success – you can’t be frightened for 8 hours.
Good for: items that cause or resist fear, and dragon-themed items (good fit).
Adult Poisonbreath Sac
A sac from beside a dragon’s lungs, full of choking green poison gas.
Use: throw it and it bursts into a 20-foot-radius cloud that seeps through gaps and around corners. Each creature in it makes a DC 17 Constitution save, taking 16d6 poison damage on a failure or half on a success.
Good for: poisons and poison-gas items.
Complex Gills
Finely layered, feathery membranes that soak up more air than simple gills – enough to breathe underwater.
Good for: water-breathing items (good fit).
Statblock
Adult Green Dragon – SRD 5.2
Huge Dragon, Lawful Evil
AC 19 · HP 207 (18d12 + 90) · Speed 40 ft., Fly 80 ft., Swim 40 ft.
Score Save Score Save STR 23 (+6) +6 INT 18 (+4) +4 DEX 12 (+1) +6 WIS 15 (+2) +7 CON 21 (+5) +5 CHA 18 (+4) +4 Skills Deception +9, Perception +12, Persuasion +9, Stealth +6
Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Blindsight 60 ft.; Passive Perception 22
Languages Common, Draconic
CR 15 (XP 13,000, or 15,000 in lair; PB +5)
Traits
Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Mind Spike (level 3 version).
Rend. Melee Attack Roll: +11, reach 10 ft. Hit: 15 (2d8 + 6) Slashing damage plus 7 (2d6) Poison damage.
Poison Breath (Recharge 5–6). Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: 56 (16d6) Poison damage. Success: Half damage.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17): At will: Detect Magic, Mind Spike · 1/Day each: Geas
Legendary Actions
Mind Invasion. The dragon uses Spellcasting to cast Mind Spike (level 3 version).
Noxious Miasma. Constitution Saving Throw: DC 17, each creature in a 20-foot-radius Sphere centered on a point the dragon can see within 90 feet. Failure: 7 (2d6) Poison damage, and the target takes a −2 penalty to AC until the end of its next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn.
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 141); SRD 5.1 (size) – part descriptions rewritten in our own words.