Fickle Rock

Grade: Medium · Capacity: 100 MP · Gathering: Nature DC 15 · Min. work: 20 minutes Classification: Rock, Unique Where: Found along shorelines (frigid climate).

Seasons

SpringSummerAutumnWinter
🟢 plentiful🟢 plentiful🟢 plentiful🔵 some

Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).

Where it is found

EnvironmentSearchd100Where
CoastStone & minerals45-51Found along shorelines (frigid climate).

Property

A rock that turns into a different kind of rock the moment you look away. Tricksters and charlatans love it.

Use: use up its power (action) to cast disguise self. When the spell ends, make a DC 15 Wisdom (Nature) check with disadvantage: on a success the rock reappears in your hand for another use.

Good for: disguise and illusion items.

Affinity: illusion, deception, transformation

In this system

A portion of Fickle Rock is an empty vessel that can hold 100 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.

Based on Nord Games – Foraging, Coast (p. 17) – text rewritten in our own words.