Fickle Rock
Grade: Medium · Capacity: 100 MP · Gathering: Nature DC 15 · Min. work: 20 minutes Classification: Rock, Unique Where: Found along shorelines (frigid climate).
Seasons
| Spring | Summer | Autumn | Winter |
|---|---|---|---|
| 🟢 plentiful | 🟢 plentiful | 🟢 plentiful | 🔵 some |
Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).
Where it is found
| Environment | Search | d100 | Where |
|---|---|---|---|
| Coast | Stone & minerals | 45-51 | Found along shorelines (frigid climate). |
Property
A rock that turns into a different kind of rock the moment you look away. Tricksters and charlatans love it.
Use: use up its power (action) to cast disguise self. When the spell ends, make a DC 15 Wisdom (Nature) check with disadvantage: on a success the rock reappears in your hand for another use.
Good for: disguise and illusion items.
Affinity: illusion, deception, transformation
In this system
A portion of Fickle Rock is an empty vessel that can hold 100 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.
Based on Nord Games – Foraging, Coast (p. 17) – text rewritten in our own words.