Ironvein Oak
Grade: Supreme · Capacity: 10,000 MP · Gathering: Nature DC 25 · Min. work: 4 hours Classification: Wood, Unique, Metal Where: Found among crags and in the foothills (temperate climate).
Parts and processing
| Part | Used as |
|---|---|
| Trunk | Wood, Unique |
| Sawdust | Metal |
Seasons
| Spring | Summer | Autumn | Winter |
|---|---|---|---|
| 🟢 plentiful | 🟢 plentiful | 🟢 plentiful | 🟢 plentiful |
Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).
Where it is found
| Environment | Search | d100 | Where |
|---|---|---|---|
| Hills | Wood & trees | 89-94 | Found among crags and in the foothills (temperate climate). |
Property
Grey oaks of rocky, harsh land whose roots reach deep and draw up metal, making the wood enduringly strong. The trunk is used.
Use: can replace any metal ingredient in armour or weapons.
Good for: wooden weapons and armour.
Affinity: wood, metal, protection
In this system
A portion of Ironvein Oak is an empty vessel that can hold 10,000 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.
Based on Nord Games – Foraging, Hills (p. 43) – text rewritten in our own words.