Troll · CR 5
Type: Giant · Size: Large · Grade: Medium (capacity 100 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Claws | Trophy | Low | 10 | Medicine or Survival 10 | medium · 1 | Bludgeoning, Force, Thunder | – |
| Nose Hairs | Unique | Medium | 100 | Medicine or Survival 15 | medium · 1 | Necrotic, Slashing | Acid, Fire |
| Troll Heart | Unique | High | 1,000 | Medicine or Survival 20 | light · 1 | Necrotic, Piercing, Poison | Acid, Fire |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Medium), DC 15.
- Night Eyes – from Darkvision
- Nerva Magna – from Keen Senses
Part descriptions
Nose Hairs
Coarse, bristly nose hairs that give trolls their amazing sense of smell.
Good for: potions that sharpen the senses (minor fit).
Troll Heart
A rubbery, mud-coloured heart that still holds a trace of the troll’s regeneration.
Good for: regeneration and healing items (good fit), e.g. a ring of regeneration or a potion of healing.
Statblock
Troll – SRD 5.2
Large Giant, Chaotic Evil
AC 15 · HP 94 (9d10 + 45) · Speed 30 ft.
Score Save Score Save STR 18 (+4) +4 INT 7 (−2) −2 DEX 13 (+1) +1 WIS 9 (−1) −1 CON 20 (+5) +5 CHA 7 (−2) −2 Skills Perception +5
Senses Darkvision 60 ft.; Passive Perception 15
Languages Giant
CR 5 (XP 1,800; PB +3)
Traits
Loathsome Limbs (4/Day). If the troll ends any turn Bloodied and took 15+ Slashing damage during that turn, one of the troll’s limbs is severed, falls into the troll’s space, and becomes a Troll Limb. The limb acts immediately after the troll’s turn. The troll has 1 Exhaustion level for each missing limb, and it grows replacement limbs the next time it regains Hit Points.
Regeneration. The troll regains 15 Hit Points at the start of each of its turns. If the troll takes Acid or Fire damage, this trait doesn’t function on the troll’s next turn. The troll dies only if it starts its turn with 0 Hit Points and doesn’t regenerate.
Actions
Multiattack. The troll makes three Rend attacks.
Rend. Melee Attack Roll: +7, reach 10 ft. Hit: 11 (2d6 + 4) Slashing damage.
Bonus Actions
Charge. The troll moves up to half its Speed straight toward an enemy it can see.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 190); SRD 5.1 (size) – part descriptions rewritten in our own words.