Deva · CR 10
Type: Celestial · Size: Medium · Grade: High (capacity 1,000 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Deva Divine Heart | Unique | Supreme | 10,000 | Medicine or Survival 25 | light · 1 | Necrotic, Piercing, Poison | – |
| Deva Skull | Bone, Trophy, Unique | High | 1,000 | Medicine or Survival 15 | heavy · 1 | Bludgeoning, Force, Thunder | – |
| Divine Vocal Cords | Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | Necrotic, Slashing | Thunder |
| Feather | Feather | Medium | 100 | Medicine or Survival 15 | medium · 8 | Acid, Fire, Necrotic | – |
| Wing | Creature Part | Medium | 100 | Medicine or Survival 15 | medium · 1 | Acid, Fire, Necrotic | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (High), DC 20.
- Luminous Hide – from Radiant
- Night Eyes – from Darkvision
- Mindreach Matter – from Telepathy
- Blood Arcanum – from Innate Spellcasting
- Barium Sanguine – from Magic Resistance
- Aerial Locomotion Structure – from Flight (wings)
Part descriptions
Deva Skull
An angel’s skull that still radiates calm, with a thin, flawless ring of gold set into the bone around the brow – the bond with its god. If the angel fell, the halo is tarnished or cracked.
Use: once a day, hold it and give up any number of hit points (your maximum drops by the same until a long rest). Heal twice that amount, split among any creatures you can see. Doesn’t work if the halo is damaged.
Deva Divine Heart
A warm, pale-pink heart with a soft light in its centre.
Use: once a day, hold it to grow wings of light – fly speed equal to your walking speed for 1 minute. Or whisper a prayer (action): it shines bright light 20 feet and dim light 20 feet more for 10 minutes (once per dawn).
Good for: a potion of healing made with it heals the maximum.
Divine Vocal Cords
Delicate, ghostly vocal cords that give angels a voice both musical and commanding.
Good for: musical instruments and command items (minor fit), e.g. a rod of rulership.
Statblock
Deva – SRD 5.2
Medium Celestial, Lawful Good
AC 17 · HP 229 (27d8 + 108) · Speed 30 ft., Fly 90 ft. (hover)
Score Save Score Save STR 18 (+4) +4 INT 17 (+3) +3 DEX 18 (+4) +4 WIS 20 (+5) +9 CON 18 (+4) +4 CHA 20 (+5) +9 Skills Insight +9, Perception +9
Resistances Radiant
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 120 ft.; Passive Perception 19
Languages All; telepathy 120 ft.
CR 10 (XP 5,900; PB +4)
Traits
Exalted Restoration. If the deva dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
Magic Resistance. The deva has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The deva makes two Holy Mace attacks.
Holy Mace. Melee Attack Roll: +8, reach 5 ft. Hit: 7 (1d6 + 4) Bludgeoning damage plus 18 (4d8) Radiant damage.
Spellcasting. The deva casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17): At will: Detect Evil and Good, Shapechange · 1/Day each: Commune, Raise Dead
Bonus Actions
Divine Aid (2/Day). The deva casts Cure Wounds, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting. Level 1: Cure Wounds · Level 2: Lesser Restoration · Level 3: Remove Curse
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 129); SRD 5.1 (size) – part descriptions rewritten in our own words.