Spirit Naga · CR 8
Type: Monstrosity · Size: Large · Grade: High (capacity 1,000 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Fang | Trophy, Unique | High | 1,000 | Medicine or Survival 20 | medium · 1 | Bludgeoning, Force, Thunder | – |
| Poison Glands | Toxin | High | 1,000 | Medicine or Survival 20 | light · 1 | Necrotic, Piercing, Poison | – |
| Regenerative Blood | Creature Part, Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | – | Necrotic, Poison |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (High), DC 20.
- Detoxin – from Poison
- Night Eyes – from Darkvision
- Cardiarcanum – from Spellcasting
Part descriptions
Fang
A huge fang with a thin coat of venom.
Good for: weapons that deal or resist poison (good fit), e.g. a dagger of venom.
Regenerative Blood
Bluish blood full of healing and renewal.
Good for: regeneration items (minor fit), e.g. a ring of regeneration.
Statblock
Spirit Naga – SRD 5.2
Large Fiend, Chaotic Evil
AC 17 · HP 135 (18d10 + 36) · Speed 40 ft.
Score Save Score Save STR 18 (+4) +4 INT 16 (+3) +3 DEX 17 (+3) +6 WIS 15 (+2) +5 CON 14 (+2) +5 CHA 16 (+3) +6 Immunities Poison
Condition Immunities Charmed, Poisoned
Senses Darkvision 60 ft.; Passive Perception 12
Languages Abyssal, Common
CR 8 (XP 3,900; PB +3)
Traits
Fiendish Restoration. If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.
Actions
Multiattack. The naga makes three attacks, using Bite or Necrotic Ray in any combination.
Bite. Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.
Necrotic Ray. Ranged Attack Roll: +6, range 60 ft. Hit: 21 (6d6) Necrotic damage.
Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14): At will: Detect Magic, Mage Hand, Minor Illusion, Water Breathing · 2/Day each: Detect Thoughts, Dimension Door, Hold Person, Lightning Bolt
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 210); SRD 5.1 (size) – part descriptions rewritten in our own words.