Jolt Cap
Grade: Low · Capacity: 10 MP · Gathering: Nature DC 10 · Min. work: 1 minute Classification: Elemental, Unique Where: Found in the leaf litter, in mountain passes and along trails (temperate, tropical climates).
Parts and processing
| Part | Used as |
|---|---|
| Chopped | Elemental |
| Powdered | Unique |
Seasons
| Spring | Summer | Autumn | Winter |
|---|---|---|---|
| 🔵 some | 🔵 some | 🟢 plentiful | ⚪ absent |
Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).
Where it is found
| Environment | Search | d100 | Where |
|---|---|---|---|
| Mountains | Herbs & plants | 16-20 | Found in the leaf litter, in mountain passes and along trails (temperate, tropical climates). |
Property
A blue-gilled mushroom that gives little electric jolts; powdered, the shocks become dizzying.
Use: blow the powder at one Medium or smaller creature within 5 feet (action): DC 10 Constitution save or incapacitated until the end of its next turn.
Good for: lightning and stunning items.
Affinity: lightning
In this system
A portion of Jolt Cap is an empty vessel that can hold 10 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.
Based on Nord Games – Foraging, Mountains (p. 46) – text rewritten in our own words.