Pit Fiend · CR 20
Type: Fiend · Size: Large · Grade: Mythic (capacity 50,000 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Dominant Accursed Heart | Unique | Mythic | 50,000 | Medicine or Survival 25 | light · 1 | Necrotic, Piercing | – |
| Fearsome Vocal Cords | Unique | Mythic | 50,000 | Medicine or Survival 25 | light · 1 | Necrotic, Slashing | Thunder |
| Horn | Creature Part, Trophy | Mythic | 50,000 | Medicine or Survival 25 | medium · 1 | Bludgeoning, Force, Thunder | – |
| Poison Glands | Toxin | Mythic | 50,000 | Medicine or Survival 25 | light · 1 | Necrotic, Piercing | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Killed outside an infernal realm
A devil slain anywhere else dissolves: only Infernal Ichor can be harvested (grade Mythic, DC 30). Tick Killed outside its home realm in the harvest tool.
Trait parts
Grade = the creature’s grade (Mythic), DC 30.
- Cryohide – from Cold
- Heatproof Hide – from Fire
- Detoxin – from Poison
- Mindreach Matter – from Telepathy
- All-Seeing Eyes – from Truesight
- Blood Arcanum – from Innate Spellcasting
- Barium Sanguine – from Magic Resistance
- Aerial Locomotion Structure – from Flight (wings)
Part descriptions
Dominant Accursed Heart
A large, burning heart radiating the dominance of a pit fiend.
Use: once a day, hold it and call on it: for 1 minute, advantage on attacks and saves, and immunity to frightened and charmed. Afterwards make a DC 20 Wisdom save. Failure – until a long rest, disadvantage on all ability checks and vulnerability to radiant; and the devil’s soul gets a foothold in your mind.
Good for: fire damage or resistance (good fit), e.g. a staff of fire.
Devil-heart bond: each use raises the DC by 1 (max 25). Fail three times and the bond is permanent until broken by protection from evil and good – which turns the heart to ash.
Fearsome Vocal Cords
Black, tendril-like vocal cords that make a terrifying sound.
Good for: fear items (excellent fit), e.g. a mace of terror.
Statblock
Pit Fiend – SRD 5.2
Large Fiend, Lawful Evil
AC 21 · HP 337 (27d10 + 189) · Speed 30 ft., Fly 60 ft.
Score Save Score Save STR 26 (+8) +8 INT 22 (+6) +6 DEX 14 (+2) +8 WIS 18 (+4) +10 CON 24 (+7) +7 CHA 24 (+7) +7 Skills Perception +10, Persuasion +19
Resistances Cold
Immunities Fire, Poison
Condition Immunities Poisoned
Senses Truesight 120 ft.; Passive Perception 20
Languages Infernal; telepathy 120 ft.
CR 20 (XP 25,000; PB +6)
Traits
Diabolical Restoration. If the pit fiend dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Fear Aura. The pit fiend emanates an aura in a 20foot Emanation while it doesn’t have the Incapacitated condition. Wisdom Saving Throw: DC 21, any enemy that starts its turn in the aura. Failure: The target has the Frightened condition until the start of its next turn. Success: The target is immune to this pit fiend’s aura for 24 hours.
Legendary Resistance (4/Day). If the pit fiend fails a saving throw, it can choose to succeed instead.
Magic Resistance. The pit fiend has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The pit fiend makes one Bite attack, two Devilish Claw attacks, and one Fiery Mace attack.
Bite. Melee Attack Roll: +14, reach 10 ft. Hit: 18 (3d6 + 8) Piercing damage. If the target is a creature, it must make the following saving throw. Constitution Saving Throw: DC 21. Failure: The target has the Poisoned condition. While Poisoned, the target can’t regain Hit Points and takes 21 (6d6) Poison damage at the start of each of its turns, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Devilish Claw. Melee Attack Roll: +14, reach 10 ft. Hit: 26 (4d8 + 8) Necrotic damage.
Fiery Mace. Melee Attack Roll: +14, reach 10 ft. Hit: 22 (4d6 + 8) Force damage plus 21 (6d6) Fire damage.
Hellfire Spellcasting (Recharge 4–6). The pit fiend casts Fireball (level 5 version) twice, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21). It can replace one Fireball with Hold Monster (level 7 version) or Wall of Fire. Level 5: Fireball · Level 7: Hold Monster · Level 4: Wall of Fire
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 183); SRD 5.1 (size) – part descriptions rewritten in our own words.