Night Hag · CR 5
Type: Fey · Size: Medium · Grade: Medium (capacity 100 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Ethereal Adrenal Glands | Stimulant, Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | Necrotic, Piercing, Poison | – |
| Finger Bone | Unique | Medium | 100 | Medicine or Survival 15 | heavy · 1 | Bludgeoning, Force, Thunder | – |
| Putrid Woodland Heart | Unique | Supreme | 10,000 | Medicine or Survival 25 | light · 1 | Necrotic, Piercing, Poison | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Medium), DC 15.
- Cryohide – from Cold
- Heatproof Hide – from Fire
- Night Eyes – from Darkvision
- Blood Arcanum – from Innate Spellcasting
- Barium Sanguine – from Magic Resistance
Part descriptions
Ethereal Adrenal Glands
Blue glands holding a tiny piece of the Ethereal Plane.
Good for: ethereal items (minor fit), e.g. plate armour of etherealness.
Finger Bone
Yellow-grey finger bones still charged by a lifetime of spellcasting.
Use: crush one (action, destroyed) to cast magic missile.
Putrid Woodland Heart
A shrivelled grey heart that oozes black ichor.
Use: crush it (action, destroyed) to cast dream, with you as the messenger. Make a DC 15 Wisdom save; on a failure you take 2d8 psychic and your hit point maximum drops by that much until a long rest.
Statblock
Night Hag – SRD 5.2
Medium Fiend, Neutral Evil
AC 17 · HP 112 (15d8 + 45) · Speed 30 ft.
Score Save Score Save STR 18 (+4) +4 INT 16 (+3) +3 DEX 15 (+2) +2 WIS 14 (+2) +2 CON 16 (+3) +3 CHA 16 (+3) +3 Skills Deception +6, Insight +5, Perception +5, Stealth +5
Resistances Cold, Fire
Condition Immunities Charmed
Senses Darkvision 120 ft.; Passive Perception 15
Languages Abyssal, Common, Infernal, Primordial
CR 5 (XP 1,800; PB +3)
Traits
Coven Magic. While within 30 feet of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using the spell’s normal casting time, and using Intelligence as the spellcasting ability (spell save DC 14): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. The hag must finish a Long Rest before using this trait to cast that spell again. Level 2: Augury, Locate Object · Level 1: Find Familiar, Identify, Unseen Servant · Level 5: Scrying
Magic Resistance. The hag has Advantage on saving throws against spells and other magical effects.
Soul Bag. The hag has a soul bag. While holding or carrying the bag, the hag can use its Nightmare Haunting action. The bag has AC 15, HP 20, and Resistance to all damage. The bag turns to dust if reduced to 0 Hit Points. If the bag is destroyed, any souls the bag is holding are released. The hag can create a new bag after 7 days.
Actions
Multiattack. The hag makes two Claw attacks.
Claw. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage.
Nightmare Haunting (Requires Soul Bag) (1/Day). While on the Ethereal Plane, the hag casts Dream, using the same spellcasting ability as Spellcasting. Only the hag can serve as the spell’s messenger, and the target must be a creature the hag can see on the Material Plane. The spell fails and is wasted if the target is under the effect of the Protection from Evil and Good spell or within a Magic Circle spell. If the target takes damage from the Dream spell, the target’s Hit Point maximum decreases by an amount equal to that damage. If the spell kills the target, its soul is trapped in the hag’s soul bag, and the target can’t be raised from the dead until its soul is released. Level 5: Dream
Spellcasting. The hag casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 14): At will: Detect Magic, Etherealness, Magic Missile · 2/Day each: Phantasmal Killer, Plane Shift
Bonus Actions
Shape-Shift. The hag shape-shifts into a Small or Medium Humanoid, or it returns to its true form. Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 174); SRD 5.1 (size) – part descriptions rewritten in our own words.