Rakshasa · CR 13
Type: Fiend · Size: Medium · Grade: Supreme (capacity 10,000 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
Loading tool …
Specific parts
| Part | Classification | Grade | Capacity | Check | Time | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Deceptive Accursed Heart | Unique | High | 1,000 | Medicine or Survival 20 | 5 minutes | Necrotic, Piercing, Poison | – |
| Feline Claws | Unique | High | 1,000 | Medicine or Survival 20 | 5 minutes | Bludgeoning, Force, Thunder | – |
| Protective Blood | Unique | Supreme | 10,000 | Medicine or Survival 25 | 1 minute | – | Necrotic, Poison |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Killed outside an infernal realm
A devil slain anywhere else dissolves: only Infernal Ichor can be harvested (grade Supreme, DC 25). Tick Killed outside its home realm in the harvest tool.
Trait parts
Grade = the creature’s grade (Supreme), DC 25.
- Night Eyes – from Darkvision
- Blood Arcanum – from Innate Spellcasting
- Barium Sanguine – from Magic Resistance
Part descriptions
Deceptive Accursed Heart
A striped, cat-like heart full of a rakshasa’s talent for lies.
Use: once a day, hold it and call on it: until a long rest, advantage on Deception and disguise self at will. Afterwards make a DC 16 Wisdom save. Failure – until a long rest, disadvantage on Persuasion and vulnerability to piercing from magic weapons; and the fiend’s soul gets a foothold in your mind. Or crush it: your next illusion spell of 3rd level or lower needs no slot and no components.
Fiend-heart bond: each use raises the DC by 1 (max 21). Fail three times and the bond is permanent until broken by protection from evil and good – which turns the heart to ash.
Feline Claws
Thick, menacing claws that leave a creeping sense of dread.
Good for: cursed items (good fit), e.g. a berserker axe.
Protective Blood
Deep-blue blood brimming with protective magic.
Good for: items that help against spells – advantage on saves or less spell damage (excellent fit), e.g. a mantle of spell resistance.
Statblock
Rakshasa – SRD 5.2
Medium Fiend, Lawful Evil
AC 17 · HP 221 (26d8 + 104) · Speed 40 ft.
Score Save Score Save STR 14 (+2) +2 INT 13 (+1) +1 DEX 17 (+3) +3 WIS 16 (+3) +3 CON 18 (+4) +4 CHA 20 (+5) +5 Skills Deception +10, Insight +8, Perception +8
Vulnerabilities Piercing damage from weapons wielded by creatures under the effect of a bless spell
Condition Immunities Charmed, Frightened
Senses Truesight 60 ft.; Passive Perception 18
Languages Common, Infernal
CR 13 (XP 10,000; PB +5)
Traits
Greater Magic Resistance. The rakshasa automatically succeeds on saving throws against spells and other magical effects, and the attack rolls of spells automatically miss it. Without the rakshasa’s permission, no spell can observe the rakshasa remotely or detect its thoughts, creature type, or alignment.
Fiendish Restoration. If the rakshasa dies outside the Nine Hells, its body turns to ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Actions
Multiattack. The rakshasa makes three Cursed Touch attacks.
Cursed Touch. Melee Attack Roll: +10, reach 5 ft. Hit: 12 (2d6 + 5) Slashing damage plus 19 (3d12) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target gains no benefit from finishing a Short or Long Rest.
Baleful Command (Recharge 5–6). Wisdom Saving Throw: DC 18, each enemy in a 30-foot Emanation originating from the rakshasa. Failure: 28 (8d6) Psychic damage, and the target has the Frightened and Incapacitated conditions until the start of the rakshasa’s next turn.
Spellcasting. The rakshasa casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 18): At will: Detect Magic, Detect Thoughts, Disguise Self, Mage Hand, Minor Illusion · 1/Day each: Fly, Invisibility, Major Image, Plane Shift
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 184); SRD 5.1 (size) – part descriptions rewritten in our own words.